Unveiling Rift
4 Jun
What goes into game development? In IT, apart from perhaps FRA, the game industry is one of the most secretive there is.
The Swedish game industry is growing despite the global financial crisis, and in a few days it is time for this year’s edition of Swedish Game Awards. This year there’s to my knowledge at least one contribution from the IT-university; Rift.
My brother is part of the team behind the game and I’ve curiously been following the development this past half-year and so last Monday I got invited to their release party for a full try-out! While I was getting used to the Xbox control (I’m not usually gaming a lot) I contemplated the code behind it. A couple of thousand lines probably, a physics engine, maybe even dirty hacks!? Evidently, there were some bugs, but bugs in the games are different from those in desktop applications. As long as it looks and feels awesome, the implementation doesn’t matter. You strive to provide the gamer with an experience, that’s what counts.
Though their game wasn’t nominated for the finals they’ve gained a huge amount of knowledge about the all the intricacies that goes into the development of a computer game. Rumours says they’re already, with uttermost secrecy, working on the next “big thing”!
Links:
- Download Rift from Fragzone – Don’t forget to vote

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